Sound Design Coursework
By Neaco Fox
MY POSITION
Sound Designer
WHERE
Arizona State University
WHEN
Fall 2017
The Lost Wizard
A few design clips from a short play! I took an ethereal, lighthearted approach to the design.
Ace's Adventure
A few design clips from a short play!
Concept Project for "Crave" by Sarah Kane
While reading the script I took notes on what each character said in order to get an understanding of their character traits. For example, I deduced that character A is a male that is a
bit fearful and panicky, he comes off as lonely and whiny at times, and he talks a lot about a failed relationship of a person he is still infatuated with. Taking this information, I imagined what character A does in their everyday life and if they have any idiosyncrasies. For example, I pictured character A waking up late, sniffling his nose a lot, and typing out long text messages to his old girlfriend and then quickly deleting them after it is typed. Using my notes, I searched for sound files of the images of these characters. Taking these files, in Logic Pro X I placed the sound files in a certain order to create a narrative, but intermittently through the file to create a fragmented world the director is creating.
While working on the sketch it was difficult to stick to the concept statement at times. I had an influx of ideas swirling in my head, but I knew I needed to stay within the constraints of the director’s vision and my concept statement. I learned that the concept statement is similar to a road map and it allowed me to focus on a singular idea. Furthermore, it provided me with a game plan on how I was going to tackle the project once I began. Lastly, it allowed me to concentrate on my idea rather than explore other ones that did not pertain to the director’s vision.
Note: Design was inspired by Kendrick Lamar's "To Pimp a Butterfly" intro